AI Insights · Timothy · July 2022
Top 5 Co-op Games on Android in Oceania for Q2 2022
The second quarter of 2022 saw notable trends in the performance of co-op games on Android in Oceania, with varying patterns in downloads, revenue, and active users.
In the second quarter of 2022, the performance of top co-op games on Android in Oceania revealed some interesting trends. Here's a closer look at the weekly downloads, revenue, and active user metrics for the top 5 games: Roblox, Among Us, Evony: The King's Return, Pokémon GO, and Township.
Roblox saw a peak in weekly revenue of around $134.8K in mid-April before fluctuating and closing the quarter at approximately $113K. Weekly downloads for the game remained relatively stable, reaching a high of over 13.3K in mid-April and ending the quarter with 11.4K downloads. The game also maintained a robust weekly active user base, peaking at about 732.7K in the last week of June.
Among Us experienced modest weekly revenue, with a notable increase to $442 in mid-June. Weekly downloads saw a gradual increase, starting at 5.8K at the end of March and rising to 7.3K by the end of June. The game’s active user base grew steadily, reaching a high of 22.6K in the final week of the quarter.
Evony: The King's Return had its highest weekly revenue in early April at approximately $105K, showing a decline before stabilizing around $88.2K by the end of June. Downloads showed a downward trend, starting at 7.6K and decreasing to 2.4K by the end of the quarter. Active users also saw a decline, dropping from 21.3K to around 12.7K.
Pokémon GO demonstrated strong performance in weekly revenue, peaking at approximately $214.7K in early June and ending the quarter at $103.7K. Downloads fluctuated, with a notable peak of 6.3K at the end of May. The game consistently maintained a high number of active users, peaking at 215.8K in the final week of June.
Township had a peak weekly revenue of around $71K at the end of June. Downloads showed a declining trend, starting at 4.6K and dropping to 2.8K by the end of the quarter. The game’s active user base showed a slight decrease, ending the quarter with around 31.5K users.
These insights are based on data from Sensor Tower. For more detailed analysis and information, visit Sensor Tower.